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Shining Cartography - Shining in the Darkness - Part 4

After a busy couple weeks and and an illness that has befallen me for a few days, I am able to share my map progression thus far. I finished up on The Cave of Truth and 90% of the Labyrinth Level 1 floor and am now just arrived at the final trial, The Cave of Wisdom. This trial looks like a real treat and I am looking forward to tackling and mapping this level. But first, the story so far...

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Tricky map, but nothing my little brain can't handle!

It's a ghost!

This was an interesting floor with some dull trap mechanics. First off, we got the spinney turn tables that are easy to figure out, the magic sucking slime floors, walls that drop from the sky that block your path, puddles of water that tries to kill you, ghosts hiding in false treasure chests (oh, and they can cast death on you for an instant kill), a misleading wall that brings your hopes up then crushes it, and a hungry golem that's disguised as a damsel in distress so it can trick you in becoming its lunch. This Labyrinth is evil I tell you.

With that being said, I rather enjoyed this one. Even with my gear decked out, the baddies were not easy to fight through. This game truly was inspired by PC dungeon crawling RPGs that came before it and I like it.

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I'm coming for you, DarkSol!

Just an update to the first floor of the Labyrinth. Still got that one tile to check out and chances are that will bring me closer to saving the princess. Wait for me my love, your hero is coming to save you!

Ahem, didn't update the notation list yet. Maybe once I'm done with the next trial.

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So that's about it for now. I've been thinking about writing my impressions with games I'm almost done with because I would like to improve my writing skills and I enjoy talking about games I'm currently playing. Also, it's a cool time capsule journal to read later about the adventures I've had with those games, especially RPGs. The game in particular is Tales of Vesperia, and I have quite a few things to say about this game. The only issue I see right now about this is finding the time to work on this. Hopefully the procrastination doesn't get in the way and I can find the motivation to work on it here and there. Wish me luck.

Anyways, see you in the next one as I tackle the final trial!

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Shining Cartography - Shining in the Darkness - Part 1

Welcome to the Shining Cartography series. In this series I will be mapping out selected games in the Shining series:  Shining in the Darkness, Shining Force, Shining Force 2, Shining Force CD and Shining Force Gaiden: Final Conflict. I've decided to include SitD because of its first-person dungeon crawler design, which makes good practice to improve and standardized my mapping aptitude. Also, its story is closely tied to the Shining Force  games and finishing these games are on my bucket list. I'm a huge Shining Force fan and these games are the reason why I'm obsessed with strategy RPGs. Mapping out video games is an interesting and enjoyable hobby of mine and I genuinely look forward to drawing and playing these wonderful games. This is a huge project to embark on, which will essentially take me quite a bit of time to finish, especially with my limited free time. The plan is to work on this project a couple of hours one day per week and update this blog along with it.