After a busy couple weeks and and an illness that has befallen me for a few days, I am able to share my map progression thus far. I finished up on The Cave of Truth and 90% of the Labyrinth Level 1 floor and am now just arrived at the final trial, The Cave of Wisdom. This trial looks like a real treat and I am looking forward to tackling and mapping this level. But first, the story so far... ---- Tricky map, but nothing my little brain can't handle! It's a ghost! This was an interesting floor with some dull trap mechanics. First off, we got the spinney turn tables that are easy to figure out, the magic sucking slime floors, walls that drop from the sky that block your path, puddles of water that tries to kill you, ghosts hiding in false treasure chests (oh, and they can cast death on you for an instant kill), a misleading wall that brings your hopes up then crushes it, and a hungry golem that's disguised as a damsel in distress so it can trick you in beco
Another week, another update to my journey with mapping the Shining games. This session went a lot smoother and I was enjoying myself greatly as I listened to some great podcasts. For those wondering, the podcasts I listened to were Axe of the Blood God , which is about RPGs, and Retronauts , which is about retro video games. Unfortunately, I was not able to work on this project very long, but I do plan to work on this throughout the week so I could make more significant progress. Goal right now is to finish Shining in the Darkness in about 3 months and move on to Shining Force . This might be wishful thinking, but we'll see. I've also been thinking about how to layout all the maps. One version would be to create individual maps to view separately and the other version would bunch them up together to create a poster. Regardless, the goal here is to create a digital version of my maps so that people can print them out to use as they play the game. I'll probably end up